If Birb hits the dragon twice, it'll be deactivated. Birb can be picked up by knights and thrown at the dragon to stun it. However, about half-way through a round, Birb the bird will appear. The Knights have no abilities to defend themselves with, and can only run, jump and crouch. It can roar to scare nearby knights and whip its tail to shove knights away from its button. The Dragon can kill knights by biting them or falling on them from above. If time runs out and the Dragon and at least 1 knight are still alive, the round ends in a draw. The dragon must try and kill all of the knights, and the knights must deactivate the dragon by pressing the button on its back, before time runs out. At the start of each round, 1 player becomes the Dragon and all other players become Knights.